Go beyond the boundaries of the fantastic, award-winning Numenera setting.
Latest Updates from Our Project:
Discover your Numenera Destiny
over 8 years ago
– Tue, Sep 19, 2017 at 11:25:46 PM
Iadace, lovely wanderers of the Ninth World and beyond –
We have exciting news, straight from the murden’s mouth! We have just launched a Kickstarter campaign for two new corebooks for Numenera, a project we’re calling Numenera 2. AND, in the time it took me to write this, we have already funded and just hit our first stretch goal! By Calaval’s Eyes!
The new corebooks—Numenera Discovery and Numenera Destiny—aren’t a new edition, but a natural next step in Numenera’s evolution. Numenera does a great job of helping players tell stories about exploring the ruins of the past (as you no doubt know very well!), and now we’re taking gameplay to the next step: using what we find among the ruins to build a better future. Numenera 2 products are going to be totally compatible with all your existing books (with the partial exception that the character options books are going to be less useful following the improvements to characters in Numenera Discovery).
We’re doing something really unusual and interesting in this campaign: Numenera 2 backers will shape the fate of a Ninth World village called Ellomyr, and the trials and triumphs of the village will be recorded in a sourcebook about Ellomyr, The Trilling Shard!
Numenera and the ENnie Awards
over 8 years ago
– Fri, Jul 21, 2017 at 10:40:11 PM
Hello, Numenera Kickstarter backers—
Voting for the ENnie Awards is currently underway—in fact, it ends today. We are super honored that the ENnies judges have nominated MCG products for five ENnie Awards, including four nominations for Torment: Tides of Numenera—the Explorer’s Guide! It’s up for:
Best Cover Art
Best Cartography
Best Setting
And, most awesome of all, Product of the Year!
In addition, our Cypher System setting book Gods of the Fall was nominated for Best Interior Art.
If you haven’t voted for the ENnies, we encourage you to do so. And not just for our products—there are bunches of really great RPG titles nominated in every category. You can vote here. But hurry—voting closes today!
Iadace! —Charles
Twitch game, Jade Colossus Ruination Weekend, and The Night Clave sneak peak!
over 8 years ago
– Fri, Jul 14, 2017 at 11:51:42 PM
Iadace, backers of the Ninth World Kickstarter!
The weeks before Gen Con are always a very busy time for us. So busy, in fact, that we realized we haven’t had as much time to prepare for the upcoming Twitch game as we would like. In order to make the game as awesome as it should be, we’ve decided to push it back until after Gen Con. Even better, the rescheduled game (date and time pending) will incorporate a sneak peek of some cool stuff coming up for Numenera!
If you’re looking for a Numenera fix to hold you over, Jade Colossus: Ruins of the Prior Worlds is the next book in the Numenera line. You can preorder it now; our special preorder promotion was successful, so every Jade Colossus print preorder from our site includes the PDF for free!
Speaking of Jade Colossus, tomorrow and Sunday we're having our Ruination Weekend event, where our amazing Asset Team is running preview demos of the book! If you plan to purchase Jade Colossus from your friendly local game store, please remind the store to order it from their distributor so it's available for you on its August release date. Remember that Jade Colossus is not part of any Kickstarter—you'll need to purchase it online or from your brick-and-mortar game store.
In other MCG news, Monte and Shanna are wrapping up their work on The Night Clave novel (which is one of the last rewards for the Into the Ninth World Kickstarter campaign). Here's a preview of the cover art by Federico Musetti—isn't it fantastic?
The Night Clave cover by Federico Musetti
We’ll have a sample chapter ready to show you in August. In the meantime, here’s a sneak peek at an (unedited) excerpt from the novel.
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Now.
As soon as the sky blacked, Kyre took hold of the rope and began to lower himself down the inside of the crater. Closer to Rillent. Closer to the light, which would return as planned—he hoped—just as he planted his feet on the ledge. Going down, his body moved without his mind, the practice of muscles and timing. His mind went on without his body, thinking of the ledge below, the launcher, scope to eye, Rillent zooming toward him through the lens.
Kyre had made it the length of three hand-over-hands, barely halfway in his descent, his feet finding their first of many touch points, when he thought he heard Aviend say something from above him.
It might have been her. It might have been his own nervous mind. It might have been the Stere’s ghosts, although he’d only heard them speak half a dozen times, and never in Aviend’s voice. Having slipped back from the ledge to protect herself from Rillent’s eyes, Aviend was out of his sightline. He couldn’t stop, not now, not when the blackout would only last a few seconds, and so he kept going, hand over hand, finding his way through the dark until he felt the ledge beneath his foot. He’d barely stepped onto the small outcropping of stronglass when the lights came back up.
Everything in his body wanted to exhale, a great last release, but there was no time for such luxuries. Rillent was already rising into the air in the wash of new light, arms raised. If you were down below, watching your god rise, it seemed a magical thing. Your savior flying above you with nothing more than the power of his mind. But Kyre had touched the box beneath the man, had inadvertently laid the foundation for that great rising, and he knew it for what it was—nothing more than a device like any other, projecting false power. Just like the one he held in his hands. Like the one around his neck.
As Rillent rose, Kyre leaned back into the side of the crater, letting the shadows of the hollow fold over him like a cloak. If Rillent looked up, he’d see Kyre, the launcher, the rope. But there was no reason for Rillent to look up. Rillent only, ever, wanted to look down.
From his floating vantage point, Rillent again began to address the crowd below him. Kyre pulled the corrosive projectile from its container, grateful to see his hands unshaken. First try, he loaded the tiny synth cylinder into the launcher. He had mere seconds before the corrosion would eat away at the barrel and render both objects useless.
He lifted the launcher to his shoulder. Through the scope, he could see everything. Every fold of fabric. Every wrinkle of skin. The bulge of the hidden implant at his forehead. Every seed of a lie that left Rillent’s lips to fall and spread over the crowd below. A man. A monster. And what would Kyre become when he pulled the trigger, put a bullet into the brain of another human being? He would know soon enough.
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Have a great weekend, and may all your artifacts make their depletion rolls!
—Sean
The Night Clave, videos, and the Jade Colossus
over 8 years ago
– Wed, Jul 05, 2017 at 10:53:12 PM
We recently fulfilled the unfolded poster map set to backers who chose that as an add-on. This is our final physical reward save one: The Night Clave, our second Numenera novel. It’s currently on track for delivery this fall. And then we’ll be done!
Some Videos for You
But note that I just said physical rewards—we have a couple of non-physical items coming your way before you get The Night Clave.
First, we have a little video for you. Before you watch it though, you might want to go back to the original campaign and watch the Kickstarter video. Because, as promised (it was one of the social media goals you unlocked), this one extends that story a bit.
Second, another video treat: You also unlocked a video of an MCG team game. We gather to game on a regular basis—sometimes it’s the MCG staffers in the Seattle area playing in person, or those in the Kansas City area, and sometimes it’s a mix of us playing together online. These are normally private affairs, but we’re going to stream a few sessions of our games, run by Monte, via Twitch. The first session will be held Wednesday, July 19, 3pm PDT/6pm EDT. You can catch the session afterward on YouTube, or better yet join us live on Twitch. Save the date!
And in the mean time, we have another Twitch activity you might be interested in: Tomorrow, Bruce will be doing a live Twitch appearance (details here) to talk about his. . .
Delve into the Jade Colossus
Bruce was the primary designer on a new a Numenera book you didn’t back—in fact, it wasn’t part of any Kickstarter campaign. Jade Colossus: Ruins of the Prior Worlds is a hardcover focused on creating and exploring prior-world ruins. It’s an essential companion for GMs building weird and wondrous sites for their players to explore. The Jade Colossus itself, and the nearby city of Ballarad, are fully fleshed out and ready to drop into your existing campaign or to serve as the launch point for a whole new one.
But perhaps even cooler, the book includes the Numenera Mapping Engine, a robust and fantastic resource for building your own prior-world sites—small, large, or ginormous—and filling them with all the wonder and weirdness you expect from the Ninth World. Monte has called Jade Colossus the gamemaster’s essential guide to creating weird prior-world sites for your Numenera campaign, going so far as to say he thinks it’s the first book a new Numenera GM should buy after the corebook. And you can preorder it now!
Ninth World Bestiary 2 fulfillment!
almost 9 years ago
– Fri, Apr 21, 2017 at 10:52:44 PM
Hello, Ninth World Kickstarter backers!
We've sent out reward coupon emails for Ninth World Bestiary 2 (in print and PDF), its bookplates, and the bookplates for Numenera Character Options 2! If these are part of your rewards for this Kickstarter, check your inbox or the Coupons section of your account on the MCG shop!
If you can't find your coupon, please use the Contact Us form to let us know so we can take care of it for you!
April is a very busy month for MCG and this Kickstarter—expect an update about another fulfillment in the next week or so!